Defeating Feet (GB004)

3rd Eleasis, 1492 - Beneath Waterdeep
Tales are told often of great adventurers and their great deeds; but even the most magnificent heroes got their start in circumstances very similar to those that The Good Boys have found themselves in this past day - conga-lining in a darkened subterranean catacomb, murdering rats and zombies (if the undead can indeed be murdered per se), surviving a ferocious and pleasantly exfoliating attack by Nibble Fish, and ordering - on a hunch - their remarkably nonplussed intern to submerge himself fatally in acid.

With Steve Buscemi returned to life and Friend the Druid returned to biped form, amid the dusty remnants of the formerly un- dead, The Good Boys again seek the elusive trail of Sergeant Teeshe and Constable Boot of the Waterdeep Watch...

Green Steve has an epiphany and decides that the life of an adventurer is not for him. He's content to be a worker bee, a hired gun, and negotiates a salaried position (1 gp/day in advance plus food and lodging). Sack pays him until COB 5th Eleasis.

Encountering a rockfall, Sack thunderclaps it (essentially a very loud clap of his hands) and bursts Friend's and Moloch's ears. Friend tackles him and makes him swear not to do that again.

they are attacked by blood weeds and find another acid pit, which Steve of course falls into. He is by now thoroughly traumatised by anything acid-related.

In a spider chamber they discover the corpses of Constable Boot and a kobold explorer. And a giant spider, who rapidly becomes a corpse as well. Sack bundles Boot's cocooned corpse into his spacious backpack.

In a cavern studded with stalag[m|t]ites, they encounter Gorkoh the "wizard" (not a wizard) goblin who is terrified of a carrion crawler blocking the passage ahead. He has lost his friend Caerhan the dwarf, and agrees to become an intern on the same deal as Steve. He is paid until 5th Eleasis also.

The group defeat the carrion crawler, and Sack nicks a +1 longsword (with a hilt fashioned like a skeletal hand, and featuring skull and bones motifs) for his frankly unnecessarily large weapon collection.

In a large circular chamber filled with carvings of feet and actual detached real feet, they are attacked by... the feet, and the large foot statue which is somehow animated. Moloch is kicked to death, but revived albeit somewhat traumatised.

They defeat the feet (zing) and rest to the tune of Footloose (groan) on Friend's pan pipes.

Sack in a gross bit of RP takes toenails as a souvenir of the battle.